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- Path: sdcc12.ucsd.edu!sdcc13!ckaiser
- From: ckaiser@sdcc13.ucsd.edu (Po-Ching Lives!)
- Newsgroups: comp.sys.cbm
- Subject: Re: DOOM preview
- Date: 26 Jan 1996 16:17:53 GMT
- Organization: University of California, San Diego
- Message-ID: <4eaurh$r40@sdcc12.ucsd.edu>
- References: <4dj8bi$90i@sdcc12.ucsd.edu> <4dlhqm$f3i@ixnews8.ix.netcom.com> <Pine.D-G.3.91.960120091125.24375C-100000@erc.cat.syr.edu> <4e0c8g$3st@sdcc12.ucsd.edu> <DLr2zM.HK1@eskimo.com>
- NNTP-Posting-Host: sdcc13.ucsd.edu
-
- In <DLr2zM.HK1@eskimo.com> tpinfo@eskimo.com (Jonathan P. Mines) writes:
-
- >There are better "DOOM" like parts in demos. The best I've seen was done
- >by Antic in the demo Dein Zycrex (spelling is probably wrong). They used
- >FLI to come up with the "textured" walls feeling, its very nicely done.
-
- I'll have to look for that.
-
- >I'd like to see a preview from anybody working on a DOOM-a-like for the
- >C64, we might like it enough to offer a contract. I think the best
- >versions will come after the Super64 and Super128 speedups come out.
-
- Actually, I would be much more impressed to see someone do something
- even on the Wolf3D level on a *stock* 64. In fact, several people are
- working on it, including me. Look for it on the CWI web page in a
- couple of months. No offense to CMD, but something like the
- Super64/128 cartridges makes it too easy to program. ;-)
-
- Cameron Kaiser
- ckaiser@ucsd.edu
- visit the CWI home page at http://www.armory.com/~spectre/cwi.html
-
-
-